Your character starts with a base of 4 in each attribute. As your character gains levels, each level gained will grant one skill point to spend on a single attribute. You can spend skill points in any way, with no requirement to keep them balanced at all. You can also purchase Skill in a Jar from Joff's Supplies in the camp to grant one immediate skill point before entering the dungeon.
- Attack - Increases damage done with melee and ranged weapons.
- Speed - Boosts movement speed.
- Health - Increases maximum health.
- Magic - Increases the number of charges in wands.
- Agility - Faster movement speed while charging a weapon.
- Defense - Adds one to the character's base AC.